Creature design
Realistic creature character — skin detail, grooming, and cinematic single-source lighting.
- Zbrush
- Substance Painter
- Blender
- Micro-detail sculpting through pores, wrinkles, and skin folds around the eyes and muzzle.
- Layered grooming across face, scalp, and body, lit with a single soft key for a portrait read.
More work
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